By Daniel Suh
Despite meeting an abrupt end in a lava pit in Beast Wars Season 2, Terrorsaur lives on as an Armada Decepticon.
IRONHIDE
Vehicle
Mode: A recolour of the Adventure Team's Dune
Runner, Ironhide
is an armoured dune buggy. 6 cm(2.3") long, he's coloured dull orange
with a black rollcage and machine gun and dark green seats. His faction
symbol is on top of his turret and his PX socket is on his underside at
the rear. His rollcage flips up and his turret can rotate. Pushing him
along causes the machine gun to pulsate in and out and from side to side,
a somewhat disturbing motion. The gimmick works no matter what direction
the turret is pointing in. It can also work when attached to Cyclonus'
helicopter mode.
Transformation: Lift up the rollcage, flip out the robot legs, and rotate the head around.
Robot
Mode: One of the larger Mini-Cons, Ironhide
stands about 6.5 cm(2.5") tall. His face is sculpted to resemble
a gas mask with a red-orange visor. He has nicely sculpted fists and is
articulated at the head, shoulders, hips, knees, and kneecaps. A decent
recolour of a fun toy.
TERRORSAUR
Pterodactyl Mode: Measuring 15 cm(6") long with a 28 cm(11") wingspan, Terrorsaur is a robotic Pteranodon ingens. His main colours are dark green, light green, and pumpkin orange, with chrome circles on his cheeks and wingtips, neon orange for his eyes, claws, and the panels on his rump, and airbrushed white on his wingtips. His name is printed in yellow on his right wingtip. All in all, it's an alright colour scheme, but I much prefer that of the original Transmetal Terrorsaur.
Terrorsaur's
reasonably poseable in this mode, with articulation at the lower jaw,
crest, shoulders, knees, and talons. You can also unpeg his legs from
his underbelly in order to free up his hip joints and allow for him to
be posed in a perching pose. He has three dead hardpoints, one on his
back and one on either wing. The back hardpoint has yellow "energon"
radiating from it; the wing hardpoints have light green. Ironhide
actually looks okay attached to the back hardpoint with the vehicle facing
the rear and the turret rotated around to the front.
Vehicle
Mode: Flip forward the panels with the hardpoints on Terrorsaur's
wings to reveal metallic silver engine fans and open up his rump to reveal
orange jet thrusters for enhanced speed.
Transformation: Unfold the legs, swing down the chest, flip up the robot head, and fold up the dactyl head.
Robot
Mode: Terrorsaur
stands about 12.5 cm(5") tall at the head in robot mode. Lots more
pumpkin orange is visible in this mode, which is not a good thing IMPO.
I really wish that they'd used a third shade of green instead. His head
is orange with a light green crest and face, bright orange eyes, white
teeth, and an ugly snarl. He also has laser cannons mounted in his shoulders,
orange blades jutting out from the tops of his arms, and long forearms
ending in sharp claws.
Terrorsaur is articulated at the head, shoulders, elbows, hips, knees, and toes. His wingtips can snap off his forearms and peg into his palms to act as melee weapons.
Overall, Susp Sez: Armada Terrorsaur is a pretty good toy. Good poseability, nice detailing, neat third mode, and fun Mini-Con partner. Still, if you're not a completist and you already own Transmetal Terrorsaur or Terranotron, both of whom have better colour schemes, you may want to save your money for an original mold. 9/10
Susp
"Hunting from the air with automatic weapons. Now that's a sport!" -Terrorsaur